//==============================================================================
// Principe_Anim.txt
//==============================================================================

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual legionaireshield
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
	}
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
                                Visual Attachments g sword iron
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head bronze/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head bronze/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head bronze/infantry g hypaspist head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry G Hoplite Head Bronze
	    ReplaceTexture Infantry g hoplite head bronze/infantry g hypaspist head bronze
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual legion_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield

				}
			}
			set hotspot
			{
				version
				{
					Visual legion_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual legion_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual legion_boreda
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
		}
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual legion_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual legion_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual legion_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
					Visual legion_idlea
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
						Visual legion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
						Visual legion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
						Visual legion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
			set hotspot
			{
				version
				{
						Visual legion_walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false marchingarmy checkVisible 
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
					ReplaceTexture infantry x trident soldier shield iron/principle shield
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_walkA
         	}
         }
   	}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
		set hotspot
		{
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
			version
			{
					Visual legion_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Heavy Chariots/Champion Chariots
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand javelin Hotspot
				connect LeftForearm Shield Hotspot
				connect Smokepoint javelin Hotspot
				ReplaceTexture Archer n Throwing axeman standard/legion
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand javelin Hotspot
				connect LeftForearm Shield Hotspot
				connect Smokepoint javelin Hotspot
				ReplaceTexture Archer n Throwing axeman standard/legion
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.92 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand javelin Hotspot
				connect LeftForearm Shield Hotspot
				connect Smokepoint javelin Hotspot
				ReplaceTexture Archer n Throwing axeman standard/legion
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand javelin Hotspot
				connect LeftForearm Shield Hotspot
				connect Smokepoint javelin Hotspot
				ReplaceTexture Archer n Throwing axeman standard/legion

         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
					Visual legion_deatha
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
					Visual legion_flaila
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_flaila
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_flaila
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
      set hotspot
      {
         version
         {
					Visual legion_flaila
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x trident soldier iron/legion
				ReplaceTexture infantry x trident soldier shield iron/principle shield
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Trid_aomx07react
         version
         {
            VisualGranny Trid_aomx07react
         }
		}
		set hotspot
      {
         name Trid_x01whatsgoing
         version
         {
            VisualGranny Trid_x01whatsgoing
         }
		}
	}
}